![]() There were some small ledges that I couldn’t scale, then others that I could that were double or triple the size. Snapping to, running between and shooting from cover is all pretty much what you would expect and want, but vaulting is a mixed bag. ![]() Even when using standard assault rifles and SMGs I never got sick of the core shooting mechanics, but getting up close and personal with the beefy shotguns and turning grunt enemies into a crimson mist does stand head and shoulders above everything else.Ĭover is serviceable if not a little inconsistent. Gunplay is tight and each weapon is not only fun to use, but feels unique to its class and holds a certain weight that guns of that size should (they are so large lads). Seeing as though People Can Fly were behind Gears of War: Judgement, I can see where this worry would come from and if I’m being honest, the first half an hour of the demo did have me slightly worried, but past that my fears were swept away. ![]() Though we have plenty of positive feelings about the demo, it’s not all sunshine and radioactive, cell-altering rainbows.Īdam: I’ve seen a fair few folks on the good old internet criticise Outriders for looking like another generic third-person cover-based shooter that would be comfortable back in the late 2000s. Jordan and I have both spent a good amount of time with the demo and have decided that two heads are better than one (though I’m Tasmanian, so three are better than two in this case). The fairly generous demo gives players a chance to get to know each of the four classes and play through roughly the first three hours of the game, with replaying missions being an option. A silver lining has come in the form of a free demo, however, giving us all a chance to dip our toes in before the game’s full release on April 1. It’s no secret that Outriders is one of our most anticipated games of 2021, which is why we were a bit devastated when it got delayed by almost two months. We’ve covered every new trailer, dived into each Broadcast and I even got the chance to speak with the game’s Creative Director Bartek Kmita early in 2020. Any WellPlayed regular will know that we’ve been following Outriders closely since it was announced.
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