![]() At Tier 3, it's recommended that you max it out to Level 3. This engraving is extremely efficient at level 1, and it is recommended that you keep it at that level for Tier 1 content. Remaining Energy allows the Deathblade to maintain high damage uptime and receive free stats when ending Death Trance. ![]() You will still receive the 2nd tier buff as long as your 2nd Death Orb is partially filled. This logic can also be applied to 2 Death Orbs. Using Death Trance just as your 3rd Death Orb lights up, then immediately using Surge Skill to end Death Trance is an option if you don't have enough Specialization to hit 3 Death Orbs in one rotation. As long as your 3rd Death Orb is partially filled, using Surge Skill will grant you the 3rd tier buff that the Remaining Energy Engraving provides.Depending on how high your Specialization is, you probably just want to expend 2 Death Orbs to keep your damage rotation going. Spending 2 Death Orbs to go into Death Trance reduces the cooldowns of all your skills by 30%, while spending 3 reduces them by 50%.Deathblade playstyle revolves around Back Attacking for the 10% Crit Rate buff, while also constantly applying the Open Weakness debuff from Spincutter.You don't really need Dark Axel if the boss model is small and easy to maneuver around. Depending on how easy it is to reposition around a boss, consider replacing Dark Axel with Turning Slash for more damage.Flash Blink also allows you to phase through bosses, providing you an efficient repositioning tool. ![]() You generate a decent amount of Death Orb Meter with a much faster skill animation time.
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